Agree with Owen on that one. Might be worth using the finest sand you can get, even perhaps sieving it to get the smallest particles. Another idea is to paint the sand after glueing in place, helps to 'bed in' the sand and fill in gaps between particles giving a smoother appearance more in scale.
Modellers sand is a lot finer than normal sand - almost like sandy coloured dust. I believe it is synthetic just like modellers grass. The sea effect can be achieved by modelling the ripples with a smearing of polyfilla and a tiler's comb (or skilfull use of a palette knife for added realism), painting the dried surface turquoise, applying several layers of varnish and finally "tickling" the tops of the ripples with a light smearing of white oil-based paint on a sponge. Hope it will be of use .
I'd rather 'paint' the area quite thickly with PVA glue then spinkle the sand onto the glue. Well that's how I've been doing the bases on some wargames figures recently. Agreed, even if it doesn't need to be thickly Model the surface with the relief you want, and then add a top coat of glue and the sprinkled sand. Agree with Owen on that one. Might be worth using the finest sand you can get, even perhaps sieving it to get the smallest particles. Another idea is to paint the sand after glueing in place, helps to 'bed in' the sand and fill in gaps between particles giving a smoother appearance more in scale. Agreed with the agreed part and the sieveing too as I don't know that particular sand type, the idea would be to use the finest grains and discard the coarser bits. Careful with "paint the sand idea". At most give it a very very diluted coat of darker paint (I'd use 'Smoke' from Vallejo), and then after well dry a 2-3 light drybrush layers in off-white just to pick relief out. Remember the sand will be in the right colour already. Remember to impress the Churchill tracks on the sand behind the model location, otherwise it'll look like a crane dropped it there
Here we go then here is our model still need to finish it off but we are getting there Apologise that it doesn't have the correct Churchill AVRE and that it is the wrong type of LCT Apart from that what are your thoughts Natalie and Michael.
Mike we tried a few things and then yes we went for the modelling plaster seemed to be easiest Well done!
Those broken beach obstacles should point inland like this. http://www.ibiblio.org/hyperwar/AAF/III/img/AAF-III-p104d.jpg so the slope is out to sea. Not like in the opening scene of saving Private Ryan. http://4.bp.blogspot.com/-WoXRAiDS9xQ/Tfes6no4j9I/AAAAAAAAAKY/f_h9l0ETKjs/s1600/Normany-Invasion2.jpg did they have any like that on JUNO ?
Those broken beach obstacles should point inland like this. http://www.ibiblio.org/hyperwar/AAF/III/img/AAF-III-p104d.jpg so the slope is out to sea. Not like in the opening scene of saving Private Ryan. http://4.bp.blogspot.com/-WoXRAiDS9xQ/Tfes6no4j9I/AAAAAAAAAKY/f_h9l0ETKjs/s1600/Normany-Invasion2.jpg did they have any like that on JUNO ? Owen that is what we were trying make them look like I thought that picture was from Juno it is with one of the links i was sent concerning the Canadians on Juno
Looking great! Is that the original sand then? I wouldn't touch it any more, no further painting nor shading etc. The sea looks a bit sky-blue to me, ought to be greener perhaps... It's this colour only in Seychelle islands resort leaflets
Cheers Za unfortunately no not Juno beach sand but St.Bees beach my local beach Even tho i am a car sprayer i seemed to struggle with getting my colours mixed right so just went for the best i could unfortunately Have had to give up on painting the soldiers has what a mess we were making of them so copping out and leaving them alone
Give up on painting soldiers? Why ? That's the wrong approch, the idea is to improve - even if slowly - not to give up Show us a couple of close ups of your figure work so we see what you can do to make them better next time! As for the car painting, my cars tend to suffer from the BCS - Blotched Cow Syndrome - so it is I who am open for improvement