I have an idea for a new Turn Based Strategy game for mobioe platforms, different to the ones already existent. Here's the basic idea: on the one hand, it's the campaign mode. Here I have the following ideas: - Western Front (1914-1918), with playable countries Germany, Belgium, France, England -The East Front (1914-1923) with playable countries Germany, Austria-Hungary, Serbia, Romania, the Tsarist Russian Empire and the Bolshevik Revolution -the Italian front (1915-1918), Italy, Austria-Hungary and Germany - Balkan Front (1914-1918), with Serbia, Greece, Bulgaria, Otoman Impact, England, France None of the levels will have a limited number of turns for realism, or maybe 40-50, but if you get over that number, the enemy may have a little advantage. There is also a "Headquarters" section, where you can upgrade units (I'm not sure if I want to add generals to buy them with ingame currency, considering them a bit OP in the EasyTech games, but I can change my mind). Upgrades work as follows: instead of upgrading a single unit by improving its stats, you can unlock new units (new types of infantry, more advanced, modern combat equipment, new planes, etc.). You start with 1914 level technology and get to the 1918 type (I'll explain later how the tech tree will work). There will also be a Conquest mode in several ways. There will be: the western front 1914, 1915, 1916, 1917, 1918 and 1923, same years for the eastern front (or perhaps a huge map of Europe, very accurate with many towns, correct borders between countries and natural enviorenents that can give a buff or nerf to certain unuts, for these years). All countries in Europe are playable. The prize will be medals or research points. No number of turns decided yet, but it could be somewhere between 300-400 (the purpose would be, as it was in the real war, to win as fast as possible, but not having the pressure of doing that on a certain number of turns). The two major factions would be the Central Powers (Germany, Austria-Hungary) and Antanta (England, France and England), but the neutral countries can also create their own factions. The rest of the countries can choose which one they join or they can stay neutral. Follows the tech tree: - From infantry you can search: infantry 1914 / basic (old-style), infantry 1916 (new model), assault infantry (1917), SMG infantry (1918) - armored vehicles: armored cars (basic), tanks (1916), light tanks (1917), advanced tanks (1918) - aviation: early planes (base), fighters (1915), bombers and triplanes (1916), fighters 1918 - artillery: (1880-1890) field artillery, (1914) field artillery, (1914) siege howitzer, howitzer (1915), field artillery (1916), rail artillery (1916), heavy howitzer (1917), siege howitzer (1917), field artillery (1918), rail artillery (1918) Back to the Conquest Mode: In Conquest 1914, you can recruit infantry 1914 (old), armored cars (1914), early planes (1914), machineguns, cavalry (dragoons and lancets), infantry (1914 including chaseurs / jägers), field artillery (old model), siege howitzer (old model), and a few other things I'll decide to add In Conquest 1915, you can recruit same as previous, but there are added fighters (1915), howitzer (1915) Conquest 1916 brings more same as before, but a bit more stuff: field artillery (1916), rail artillery (1916), infantry 1916 (new models, represented by a different unit skin), tanks (1916), bombers, triplanes (1916) New elements for Conquest 1917: heavy howitzer (1917), siege howitzer (1917), light tanks (1917), assault infantry (1917) In Conquest 1918 and 1923 you have same things fromm previous years, but with new elements: rail and field artillery (1918), SMG infantry (1918), advanced tanks (1918), fighters 1918 *Note: countries that never used tanks in WW1 will not be able to produce them, unless the conquer a factory where they can be built. In that case, the will can produce tanks similar to thei allieds'. *Note: infantry category is classified in 5 kinds you can create: rifle/line infantry, chasseurs, assault infantry, SMG infantry and machineguns * Note: cavalry avaible is by 4 kinds: lancers, dragoons, hussars and mounted infantry (avaible by 1916 tech) *Note: artillery classification: field artillery, siege howitzer, (field) howitzer, heavy howitzer, rail artillery *Note: armoured units avaible: armoured cars, armoured trains (looking the same for all years), early tanks, light tanks and advanced tanks *Note: planes avaible: reconaissance planes, fighters (biplanes), triplanes, bombers All countries will have different unit skins, for a larger diversity, not all will look the same. I'm waiting for different suggestions, what can I add, what can I change or improve. If there is anyone who can help me with this idea or is intetsted in creating/modding games, he can use this idea. I just want to see this thing coming alive. Thank you very much and happy holidays!