Firefight - Real time WW2 simulation game for iPads only

Discussion in 'The Lounge Bar' started by SeanOConnor, Sep 1, 2014.

  1. SeanOConnor

    SeanOConnor Member

    I've just released a game for iPads on the AppStore and I've attempted to make it the most realistic simulation of tank and infantry warfare yet. The gameplay is similar to the old game Close Combat but tanks use a physics engine so they drive using brake levers, and you can see their rev counters, speedos and gear changes etc..., so they manoeuvre in a much more realistic way. All the ballistics are done in 3D so you get realistic ricochets off sloped surfaces, and the shells themselves can be of different types such as HE, HEAT, APCR, APCBC etc...

    It's a free download if you'd like to take a look (but $5 to buy the full scenarios) from:

    https://itunes.apple.com/us/app/firefight-ww2/id883314282?mt=8

    and here is a screenshot of a column of German armour:

    FF screenshot small.png

    Please let me know what you think!
     
  2. SeanOConnor

    SeanOConnor Member

  3. arnhem44

    arnhem44 Member

    I use Android.

    How can you tell the "physics engine" if the view is straight from above ?


    more actual "physics engine" in World of Tanks....and that is ..free.

    My advice?: keep mobile/tablet games simple and cheap (and fun) . Leave the "realism" to PC games.
    Tablet/mobile games are for spending a dull moment in the day (commuting)..hence cheap and simple.
    5 dollar is not cheap.
     
  4. SeanOConnor

    SeanOConnor Member

    Version 2.0 is out now on the AppStore and it can run on iPhones and iPod Touches as well as iPads now. I've also added some new features like showing hill contours when you zoom out, and there are now 6 maps available with number 7 in the pipeline!
     

    Attached Files:

  5. SeanOConnor

    SeanOConnor Member

    I've just released version 3.0 which now has local network play. One player can be the attacker while the other defends. If this is popular I'll look into having teams of network players attack and defend. If you give it a go please let me know what you think!
     

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